Oar We There Yet — Game

Blender Models
For this project, I primarily worked on two Blender models: the Grass Clump model and the Cactus model Grass Clump: This model was made beca

Map Design
Finally, the map. I actually used quite an easy method to make the main map mesh. I got the height map of one part of the Grand Canyon from

Player
The player model is my favorite part of the game. I worked on making the eyes, and making those eyes along with other parts of the model rea

Shader Code
Let me start off by saying SHADER CODE IS SO COOL. I really enjoy learning about shader code, and plan on getting good with it as time goes

Syncing Objects
To get the boat, players, and any other physics objects to sync cleanly between clients, I had to learn all the different ways you can go ab